Game Assets via Filebase

Jaime
3 min readNov 11, 2021

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As of now, our player is a capsule!

To make it more realistic, we need to make it human. Fortunately, we have Filebase to choose several models. In terms of characters we have many items to choose from:

I’ll choose Future Solider 01.

Before we add the character, it would be best to place it in its own GameObject. We will call it Model. This makes it easy to change characters in the future by replacing the item in the Model.

Then We can drag the FBX under the Model.

It’s pink so it’s not using URP material. We need to run Render Pipeline->Universal Render Pipeline -> Upgrade Project Materials to UniversalRP Materials to make all materials URP compatible and visible in the scene. Now, the textures are correct:

Now, let’s remove the capsule mesh and colliderfrom Player specifically, MeshRenderer and CapsuleCollider.

Now we need to adjust the Character controller collider to fit just the character specifically Radius, Height and perhaps Center.

Now, you just need to adjust the Model to align with the collider. Typically you just need to edit Y of Position.

Now, the character model is moving but in T-pose. The next article will deal with animation.

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Jaime
Jaime

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